Hello, and welcome to my website! I’m a VFX/3D artist and software developer.

In VFX, I work at the intersection of FX, rendering and pipeline using mainly Houdini combined with various renderers and other technologies. My work stretches from simulations (pyro/RBD/procedural setups/Vellum) to development in Python (architecting and developing a full pipeline for Houdini/Nuke/Maya combined with Deadline) as well as more technical C++ development. I often take shots from layout, lighting, FX through to final compositing.

In the past I've worked in other areas of CG such as character look development and have also collaborated on interactive installations and VR projects.

I'm now based in Berlin. Previously, I worked in both film and advertising in London for several years.

Software

Beside my day to day tools of Houdini, Nuke, Arnold, Python, C++, I'm constantly exploring other technologies such as the Unreal Engine or ComfyUI.

Coding

  • C/C++ and OpenGL (including the Arnold and Houdini APIs, plugins for the Deadline render manager)
  • Python/numpy, especially in a VFX context
  • Rust

Education

Work

Between 2016 and 2023 I've worked mainly in the London VFX industry across film, episodic and advertising.

Working with top VFX companies such as MPC Film, MPC Advertising/The Mill, Untold Studios, and Black Kite I've contributed to films such as Ghost in the Shell, Netflix' The Crown and campaings for brands such as Henessy, easyJet, Heineken, Playstation, Samsung, Apple and John Lewis, among many others.

I'm currently freelance and open to interesting projects across VFX, ideally remote or hybrid, but can also collaborate in person in the Berlin area.

 


Contact me via e-mail at m.ruegenberg [at] picodesign [dot] de